jMonkeyEngine
A historic 21+ year Java 3D engine project where I contribute as a core developer.
I am Riccardo Balbo, a freelance developer working on game technology, graphics, backend systems, web applications and open protocols.
I like practical software, small teams, and projects that move from a rough idea to something people can actually use.
A small selection of engines, libraries and production web work.
A historic 21+ year Java 3D engine project where I contribute as a core developer.
A Java Nostr client library with Blossom, wallets, and WebRTC over Nostr for p2p apps.
A Java engine and application framework for Nostr and Bitcoin-native apps.
An LNbits plugin that adds Nostr Wallet Connect support for wallet and payment flows.
A Nostr library for Arduino and microcontrollers, including Nostr Wallet Connect support.
A serverless e-commerce site built for an Italian wine producer, covering catalog, checkout and payment processor integration.
An iOS support stack for Java apps with SDL3, OpenAL, OpenGL ES, ANGLE/Metal and GraalVM Native Image.
A zero-configuration encrypted tunnel for connecting containers and machines across NAT.
Open source projects I've built and repositories I maintain or contribute to.
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
Hypergate is a zero-configuration, peer-to-peer encrypted tunnel that enables easy communication between Docker containers and/or physical machines located anywhere, even behind NAT.
A template for building NGE apps
A tech demo for Nostr Game Engine v0.1 (WiP)
A game engine and framework for building games and applications integrated with the Nostr ecosystem
Multiplatform hardened native memory allocation bindings for Java 8+ (JNI)
Full suite to build Java 21 GLES games and applications for iOS
StbImage ported to pure Java 8
A minimalistic immediate gui for jmonkeyengine
Strict BOLT11 implementation for java
NanoSVG for java built from wasm + chicory
An FPS demo made with jMonkeyEngine
A fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
A tech demo for Nostr Game Engine v0.0
This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.
Ads on nostr
Anser is a client-side web app that uses the Alby extension's liquid integration to provide a simple interface to the Liquid Network.
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
A collection of platform-specific code exposed through a single API (HotSpot, GraalVM, Android, TeaVM, iOS)
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
NWC service provider for LNbits
Highly optimized implementation of Bech32 and Bech32m for Java
SharedWorker wrapper that works everywhere
A complete 3-D game development suite written in Java.
Blender 3.3 addon that renders effekseer effects in blender's viewport.
Nostr and NWC for ESP32 Arduino
A java client library for LNURL.
Powerful Nostr client library with NostrRTC, Blossom, Wallets and much more.
Browse the rest of my repositories, experiments, libraries and contributions on my GitHub profile.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.
If you have a paid project or need focused technical help, I am available for prototypes, integrations, game technology, backend systems and open protocol work.