Nostr Game Engine
A Java engine and application framework for Nostr and Bitcoin-native apps.
I am Riccardo Balbo, a freelance developer working on game technology, graphics, backend systems, web applications and open protocols.
I like practical software, small teams, and projects that move from a rough idea to something people can actually use.
A small selection of engines, libraries and production web work.
A Java engine and application framework for Nostr and Bitcoin-native apps.
An LNbits plugin that adds Nostr Wallet Connect support for wallet and payment flows.
A zero-configuration encrypted tunnel for connecting containers and machines across NAT.
A serverless e-commerce site built for an Italian wine producer, covering catalog, checkout and payment processor integration.
A Nostr library for Arduino and microcontrollers, including Nostr Wallet Connect support.
An iOS support stack for Java apps with SDL3, OpenAL, OpenGL ES, ANGLE/Metal and GraalVM Native Image.
A historic 21+ year Java 3D engine project where I contribute as a core developer.
A Java Nostr client library with Blossom, wallets, and WebRTC over Nostr for p2p apps.
Open source projects I've built and repositories I maintain or contribute to.
Highly optimized implementation of Bech32 and Bech32m for Java
Strict BOLT11 implementation for java
Powerful Nostr client library with NostrRTC, Blossom, Wallets and much more.
An FPS demo made with jMonkeyEngine
A tech demo for Nostr Game Engine v0.1 (WiP)
Ads on nostr
A java client library for LNURL.
Anser is a client-side web app that uses the Alby extension's liquid integration to provide a simple interface to the Liquid Network.
A nostr-tools inspired library for Arduino (and other) microcontrollers. With NWC support
NWC service provider for LNbits
A template for building NGE apps
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
Multiplatform hardened native memory allocation bindings for Java 8+ (JNI)
A fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
A tech demo for Nostr Game Engine v0.0
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
Full suite to build Java 21 GLES games and applications for iOS
StbImage ported to pure Java 8
Blender 3.3 addon that renders effekseer effects in blender's viewport.
NanoSVG for java built from wasm + chicory
Hypergate is a zero-configuration, peer-to-peer encrypted tunnel that enables easy communication between Docker containers and/or physical machines located anywhere, even behind NAT.
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.
A minimalistic immediate gui for jmonkeyengine
A complete 3-D game development suite written in Java.
A collection of platform-specific code exposed through a single API (HotSpot, GraalVM, Android, TeaVM, iOS)
SharedWorker wrapper that works everywhere
A game engine and framework for building games and applications integrated with the Nostr ecosystem
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
Browse the rest of my repositories, experiments, libraries and contributions on my GitHub profile.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.
If you have a paid project or need focused technical help, I am available for prototypes, integrations, game technology, backend systems and open protocol work.