Nostr Game Engine
A Java engine and application framework for Nostr and Bitcoin-native apps.
I am Riccardo Balbo, a freelance developer working on game technology, graphics, backend systems, web applications and open protocols.
I like practical software, small teams, and projects that move from a rough idea to something people can actually use.
A small selection of engines, libraries and production web work.
A Java engine and application framework for Nostr and Bitcoin-native apps.
A zero-configuration encrypted tunnel for connecting containers and machines across NAT.
An LNbits plugin that adds Nostr Wallet Connect support for wallet and payment flows.
A serverless e-commerce site built for an Italian wine producer, covering catalog, checkout and payment processor integration.
A historic 21+ year Java 3D engine project where I contribute as a core developer.
A Nostr library for Arduino and microcontrollers, including Nostr Wallet Connect support.
An iOS support stack for Java apps with SDL3, OpenAL, OpenGL ES, ANGLE/Metal and GraalVM Native Image.
A Java Nostr client library with Blossom, wallets, and WebRTC over Nostr for p2p apps.
Open source projects I've built and repositories I maintain or contribute to.
SharedWorker wrapper that works everywhere
A template for building NGE apps
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
NWC service provider for LNbits
A complete 3-D game development suite written in Java.
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
Anser is a client-side web app that uses the Alby extension's liquid integration to provide a simple interface to the Liquid Network.
Hypergate is a zero-configuration, peer-to-peer encrypted tunnel that enables easy communication between Docker containers and/or physical machines located anywhere, even behind NAT.
A java client library for LNURL.
Highly optimized implementation of Bech32 and Bech32m for Java
A collection of platform-specific code exposed through a single API (HotSpot, GraalVM, Android, TeaVM)
A tech demo for Nostr Game Engine v0.0
Ads on nostr
Powerful Nostr client library with NostrRTC, Blossom, Wallets and much more.
StbImage ported to pure Java 8
Blender 3.3 addon that renders effekseer effects in blender's viewport.
A fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
Full suite to build Java 21 GLES games and applications for iOS
Multiplatform hardened native memory allocation bindings for Java 8+ (JNI)
An FPS demo made with jMonkeyEngine
A nostr-tools inspired library for Arduino (and other) microcontrollers. With NWC support
Strict BOLT11 implementation for java
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
A game engine and framework for building games and applications integrated with the Nostr ecosystem
A tech demo for Nostr Game Engine v0.1 (WiP)
NanoSVG for java built from wasm + chicory
A minimalistic immediate gui for jmonkeyengine
This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.
Browse the rest of my repositories, experiments, libraries and contributions on my GitHub profile.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.
If you have a paid project or need focused technical help, I am available for prototypes, integrations, game technology, backend systems and open protocol work.