jMonkeyEngine
A historic 21+ year Java 3D engine project where I contribute as a core developer.
I am Riccardo Balbo, a freelance developer working on game technology, graphics, backend systems, web applications and open protocols.
I like practical software, small teams, and projects that move from a rough idea to something people can actually use.
A small selection of engines, libraries and production web work.
A historic 21+ year Java 3D engine project where I contribute as a core developer.
A zero-configuration encrypted tunnel for connecting containers and machines across NAT.
A Java engine and application framework for Nostr and Bitcoin-native apps.
An LNbits plugin that adds Nostr Wallet Connect support for wallet and payment flows.
An iOS support stack for Java apps with SDL3, OpenAL, OpenGL ES, ANGLE/Metal and GraalVM Native Image.
A serverless e-commerce site built for an Italian wine producer, covering catalog, checkout and payment processor integration.
A Java Nostr client library with Blossom, wallets, and WebRTC over Nostr for p2p apps.
A Nostr library for Arduino and microcontrollers, including Nostr Wallet Connect support.
Open source projects I've built and repositories I maintain or contribute to.
A fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
SharedWorker wrapper that works everywhere
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
A tech demo for Nostr Game Engine v0.1 (WiP)
Highly optimized implementation of Bech32 and Bech32m for Java
Powerful Nostr client library with NostrRTC, Blossom, Wallets and much more.
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
NWC service provider for LNbits
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
NanoSVG for java built from wasm + chicory
A nostr-tools inspired library for Arduino (and other) microcontrollers. With NWC support
A template for building NGE apps
Anser is a client-side web app that uses the Alby extension's liquid integration to provide a simple interface to the Liquid Network.
This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.
A minimalistic immediate gui for jmonkeyengine
Strict BOLT11 implementation for java
Multiplatform hardened native memory allocation bindings for Java 8+ (JNI)
A java client library for LNURL.
A tech demo for Nostr Game Engine v0.0
Hypergate is a zero-configuration, peer-to-peer encrypted tunnel that enables easy communication between Docker containers and/or physical machines located anywhere, even behind NAT.
A collection of platform-specific code exposed through a single API (HotSpot, GraalVM, Android, TeaVM, iOS)
A complete 3-D game development suite written in Java.
Full suite to build Java 21 GLES games and applications for iOS
Blender 3.3 addon that renders effekseer effects in blender's viewport.
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
StbImage ported to pure Java 8
Ads on nostr
A game engine and framework for building games and applications integrated with the Nostr ecosystem
An FPS demo made with jMonkeyEngine
Browse the rest of my repositories, experiments, libraries and contributions on my GitHub profile.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.
If you have a paid project or need focused technical help, I am available for prototypes, integrations, game technology, backend systems and open protocol work.