Nostr Game Engine
A game engine and framework for building games and applications integrated with the Nostr ecosystem
I am Riccardo Balbo, a freelance developer.
I develop full stack web applications, software, iot and more.
Feel free to contact me for a quote or for more information.
I develop custom web applications, software and websites.
A game engine and framework for building games and applications integrated with the Nostr ecosystem
A liquid companion for Alby
The e-commerce for La Rabiosa wine maker
The homepage of jMonkeyEngine
jMonkeyEngine is an OpenGL+Java 3d game engine to which i contributed as core developer.
A library for user-submitted content for the jMonkeyEngine community
I develop and contribute to open source projects.
See my GitHub profile for more.
If you appreciate my open source work and would like to support future projects, you can offer me a coffee
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
Blender 3.3 addon that renders effekseer effects in blender's viewport.
jMonkeyEngine is an OpenGL+Java 3d game engine to which i contributed as core developer.
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
Steam Audio (phonon) implementation for jMonkeyEngine.
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
OcclusionParallaxMapping for jMonkeyEngine
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
A small game made with p5js+webgl
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.