Nostr Game Engine
A game engine and framework for building games and applications integrated with the Nostr ecosystem
I am Riccardo Balbo, a freelance developer.
I develop full stack web applications, software, iot and more.
Feel free to contact me for a quote or for more information.
I develop custom web applications, software and websites.
A game engine and framework for building games and applications integrated with the Nostr ecosystem
jMonkeyEngine is an OpenGL+Java 3d game engine to which i contributed as core developer.
A liquid companion for Alby
The homepage of jMonkeyEngine
A library for user-submitted content for the jMonkeyEngine community
The e-commerce for La Rabiosa wine maker
I develop and contribute to open source projects.
See my GitHub profile for more.
If you appreciate my open source work and would like to support future projects, you can offer me a coffee
jMonkeyEngine is an OpenGL+Java 3d game engine to which i contributed as core developer.
An AI assistant for jMonkeyEngine and related projects.
Just some barebone Screen space reflections shader
A small game made with p5js+webgl
OcclusionParallaxMapping for jMonkeyEngine
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
A game engine and framework for building games and applications integrated with the Nostr ecosystem
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
Blender 3.3 addon that renders effekseer effects in blender's viewport.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.