jMonkeyEngine
A historic 21+ year Java 3D engine project where I contribute as a core developer.
I am Riccardo Balbo, a freelance developer working on game technology, graphics, backend systems, web applications and open protocols.
I like practical software, small teams, and projects that move from a rough idea to something people can actually use.
A small selection of engines, libraries and production web work.
A historic 21+ year Java 3D engine project where I contribute as a core developer.
A Nostr library for Arduino and microcontrollers, including Nostr Wallet Connect support.
A zero-configuration encrypted tunnel for connecting containers and machines across NAT.
An iOS support stack for Java apps with SDL3, OpenAL, OpenGL ES, ANGLE/Metal and GraalVM Native Image.
An LNbits plugin that adds Nostr Wallet Connect support for wallet and payment flows.
A serverless e-commerce site built for an Italian wine producer, covering catalog, checkout and payment processor integration.
A Java Nostr client library with Blossom, wallets, and WebRTC over Nostr for p2p apps.
A Java engine and application framework for Nostr and Bitcoin-native apps.
Open source projects I've built and repositories I maintain or contribute to.
Highly optimized implementation of Bech32 and Bech32m for Java
Multiplatform hardened native memory allocation bindings for Java 8+ (JNI)
A java client library for LNURL.
A fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
Blender 3.3 addon that renders effekseer effects in blender's viewport.
Powerful Nostr client library with NostrRTC, Blossom, Wallets and much more.
A tech demo for Nostr Game Engine v0.1 (WiP)
Nostr and NWC for ESP32 Arduino
NWC service provider for LNbits
A template for building NGE apps
A minimalistic immediate gui for jmonkeyengine
A collection of platform-specific code exposed through a single API (HotSpot, GraalVM, Android, TeaVM, iOS)
A tech demo for Nostr Game Engine v0.0
Java bindings for V-HACD (https://github.com/kmammou/v-hacd)
JCubemapAssembler is a java application that can be used to assemble six separate face images into a single cubemap and export it as a dds file.
A game engine and framework for building games and applications integrated with the Nostr ecosystem
A complete 3-D game development suite written in Java.
Ads on nostr
SharedWorker wrapper that works everywhere
An FPS demo made with jMonkeyEngine
Hypergate is a zero-configuration, peer-to-peer encrypted tunnel that enables easy communication between Docker containers and/or physical machines located anywhere, even behind NAT.
StbImage ported to pure Java 8
Full suite to build Java 21 GLES games and applications for iOS
Strict BOLT11 implementation for java
This is a library that uses java bindings for Khaled Mamou's V-HACD to decompose concave meshes into hull-shapes in jmonkey engine.
Anser is a client-side web app that uses the Alby extension's liquid integration to provide a simple interface to the Liquid Network.
NanoSVG for java built from wasm + chicory
DDSWriter is a command-line utility and java library to write compressed and uncompressed DDS.
This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.
Browse the rest of my repositories, experiments, libraries and contributions on my GitHub profile.
Over the years I have gained experience in various fields, including game development, 3D art and full-stack web development.
If you have a paid project or need focused technical help, I am available for prototypes, integrations, game technology, backend systems and open protocol work.